<?xml version="1.0" encoding="utf-8"?>
<ModelInfo>
	<LODS>
		<!-- Highest LOD -->
		<!-- minimum display size in % (should be bounding sphere vertical screen size, sphere will often be slightly larger than you expect) -->
		<!-- default minSize is 0 -->
		<LOD minSize="0" ModelFile="747_8I_LOD00.gltf"/>
	</LODS>
	<!-- Custom animation definition. -->
	<!-- This can be used when node movement depends on the simvars in a more complex way. -->
	<!-- >>>>> CURRENTLY HARDCODED FOR WINGFLEX <<<<< -->
	<NodeAnimation type="WingFlex">
		<!-- Nice to have: script simulation variables to do rotation/translation (type="Custom") -->
		<!-- Alternatively we could script the angles for the wingflex -->
		<!-- Just define some nodes/bones to move for now (this configuration will likely change at some point) -->
		<!-- 	order	:	node 															-->
		<!-- 	0	:	the left wing bone closest to the center 							-->
		<!-- 	1	:	in between 															-->
		<!-- 	2	:	in between 															-->
		<!-- 	3	:	the left wing bone furthest from the center 						-->
		<!-- 	4	:	the right wing bone closest to the center 							-->
		<!-- 	5	:	in between 															-->
		<!-- 	6	:	in between 															-->
		<!-- 	7	:	the right wing bone furthest from the center 						-->
		<!-- 	8	:	the left wing engine pivot node closest to the center 				-->
		<!-- 	9	:	the left wing engine pivot node furthest from the center 			-->
		<!-- 	10	:	the right wing engine pivot node closest to the center 				-->
		<!-- 	11	:	the right wing engine pivot node furthest from the center 			-->
		<Node>WING_BONE_LEFT_01</Node>
		<!-- the left wing bone closest to the center -->
		<Node>WING_BONE_LEFT_02</Node>
		<!-- in between -->
		<Node>WING_BONE_LEFT_03</Node>
		<!-- in between -->
		<Node>WING_BONE_LEFT_04</Node>
		<!-- the left wing bone furthest from the center -->
		<Node>WING_BONE_RIGHT_01</Node>
		<!-- the right wing bone closest to the center -->
		<Node>WING_BONE_RIGHT_02</Node>
		<!-- in between -->
		<Node>WING_BONE_RIGHT_03</Node>
		<!-- in between -->
		<Node>WING_BONE_RIGHT_04</Node>
		<!-- the right wing bone furthest from the center -->
		<Node>Engine_PIVOT_LEFT_1</Node>
		<!-- the left wing engine pivot node closest to the center -->
		<Node>Engine_PIVOT_LEFT_2</Node>
		<!-- the left wing engine pivot node furthest from the center -->
		<Node>Engine_PIVOT_RIGHT_1</Node>
		<!-- the right wing engine pivot node closest to the center -->
		<Node>Engine_PIVOT_RIGHT_2</Node>
		<!-- the right wing engine pivot node furthest from the center -->
	</NodeAnimation>
	<Behaviors>
		<Include ModelBehaviorFile="Asobo\Common.xml"/>
		<Include ModelBehaviorFile="Asobo\Exterior.xml"/>
		<Include RelativeFile="747_8I_FX.xml"/>
		<Component ID="GEARS">
			<UseTemplate Name="ASOBO_GEAR_Center_Template">
				<ANIM_NAME>c_gear</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Center_Template">
			<ANIM_NAME>DOOR_GNOSE_LEFT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Center_Template">
			<ANIM_NAME>DOOR_GNOSE_RIGHT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Center_Template">
			<ANIM_NAME>DOOR_GNOSE_BACK_LEFT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Center_Template">
			<ANIM_NAME>DOOR_GNOSE_BACK_RIGHT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Back_Template">
				<ANIM_NAME>b_gear</ANIM_NAME>
				<ID>1</ID>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Back_Template">
			<ANIM_NAME>DOOR_GWING1_LEFT_MMCLIVERY</ANIM_NAME>
			<ID>1</ID>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Back_Template">
			<ANIM_NAME>DOOR_GWING2_LEFT_MMCLIVERY</ANIM_NAME>
			<ID>1</ID>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Back_Template">
			<ANIM_NAME>DOOR_GWING1_RIGHT_MMCLIVERY</ANIM_NAME>
			<ID>1</ID>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Back_Template">
			<ANIM_NAME>DOOR_GWING2_RIGHT_MMCLIVERY</ANIM_NAME>
			<ID>1</ID>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Left_Template">
			<ANIM_NAME>l_gear</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Left_Template">
			<ANIM_NAME>DOOR_GWING3_LEFT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Left_Template">
			<ANIM_NAME>DOOR_GWING4_LEFT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Left_Template">
			<ANIM_NAME>DOOR_GWING5_LEFT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Left_Template">
			<ANIM_NAME>DOOR_GWING6_LEFT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Right_Template">
			<ANIM_NAME>DOOR_GWING3_RIGHT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Right_Template">
			<ANIM_NAME>DOOR_GWING4_RIGHT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Right_Template">
			<ANIM_NAME>DOOR_GWING5_RIGHT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
		<UseTemplate Name="ASOBO_GEAR_Right_Template">
			<ANIM_NAME>DOOR_GWING6_RIGHT_MMCLIVERY</ANIM_NAME>
		</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Left_Template">
				<ANIM_NAME>l_gear</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Right_Template">
				<ANIM_NAME>r_gear</ANIM_NAME>
				<!-- ANIM EVENTS -->
				<ANIM_EVENT_EFFECT_NAME>CAM_LANDINGGEARS</ANIM_EVENT_EFFECT_NAME>
				<NORMALIZED_TIME>0.5</NORMALIZED_TIME>
				<DIRECTION>Both</DIRECTION>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Center_Tire_Template">
				<ANIM_NAME>c_tire_key</ANIM_NAME>
				<NODE_ID_STILL>LANDINGGEAR_Front_Wheel_Still_Center</NODE_ID_STILL>
				<NODE_ID_BLURRED>LANDINGGEAR_Front_Wheel_Blurred_Center</NODE_ID_BLURRED>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Center_Tire_Template">
				<ANIM_NAME>b_tire_key</ANIM_NAME>
				<NODE_ID_STILL>LANDINGGEAR_Back_Wheel1_Still_Right</NODE_ID_STILL>
				<NODE_ID_STILL_2>LANDINGGEAR_Back_Wheel2_Still_Right</NODE_ID_STILL_2>
				<NODE_ID_STILL_3>LANDINGGEAR_Back_Wheel1_Still_Left</NODE_ID_STILL_3>
				<NODE_ID_STILL_4>LANDINGGEAR_Back_Wheel2_Still_Left</NODE_ID_STILL_4>
				<NODE_ID_BLURRED>LANDINGGEAR_Back_Wheel1_Blurred_Right</NODE_ID_BLURRED>
				<NODE_ID_BLURRED_2>LANDINGGEAR_Back_Wheel2_Blurred_Right</NODE_ID_BLURRED_2>
				<NODE_ID_BLURRED_3>LANDINGGEAR_Back_Wheel1_Blurred_Left</NODE_ID_BLURRED_3>
				<NODE_ID_BLURRED_4>LANDINGGEAR_Back_Wheel2_Blurred_Left</NODE_ID_BLURRED_4>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Left_Tire_Template">
				<ANIM_NAME>l_tire_key</ANIM_NAME>
				<NODE_ID_STILL>LANDINGGEAR_Wing_Wheel1_Still_Left</NODE_ID_STILL>
				<NODE_ID_STILL_2>LANDINGGEAR_Wing_Wheel2_Still_Left</NODE_ID_STILL_2>
				<NODE_ID_BLURRED>LANDINGGEAR_Wing_Wheel1_Blurred_Left</NODE_ID_BLURRED>
				<NODE_ID_BLURRED_2>LANDINGGEAR_Wing_Wheel2_Blurred_Left</NODE_ID_BLURRED_2>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Right_Tire_Template">
				<ANIM_NAME>r_tire_key</ANIM_NAME>
				<NODE_ID_STILL>LANDINGGEAR_Wing_Wheel1_Still_Right</NODE_ID_STILL>
				<NODE_ID_STILL_2>LANDINGGEAR_Wing_Wheel2_Still_Right</NODE_ID_STILL_2>
				<NODE_ID_BLURRED>LANDINGGEAR_Wing_Wheel1_Blurred_Right</NODE_ID_BLURRED>
				<NODE_ID_BLURRED_2>LANDINGGEAR_Wing_Wheel2_Blurred_Right</NODE_ID_BLURRED_2>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Steering_Template">
				<ANIM_NAME>c_wheel</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Steering_Template">
				<ANIM_NAME>l_wheel</ANIM_NAME>
				<ID>1</ID>
			</UseTemplate>
			<UseTemplate Name="ASOBO_GEAR_Steering_Template">
				<ANIM_NAME>r_wheel</ANIM_NAME>
				<ID>2</ID>
			</UseTemplate>
		</Component>
		<Component ID="HANDLING">
			<UseTemplate Name="ASOBO_HANDLING_Elevator_Template">
				<ANIM_NAME>elevator_percent_key</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Elevator_Template">
				<TRIM_ONLY>True</TRIM_ONLY>
				<ANIM_NAME_TRIM>trimtab_elevator_key_pct</ANIM_NAME_TRIM>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Aileron_Template">
				<ANIM_NAME_LEFT>l_aileron_percent_key</ANIM_NAME_LEFT>
				<ANIM_NAME_RIGHT>r_aileron_percent_key</ANIM_NAME_RIGHT>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Rudder_Template">
				<ANIM_NAME>rudder_percent_key</ANIM_NAME>
				<USE_INTEGRATED_TRIM>True</USE_INTEGRATED_TRIM>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Rudder_Template">
			<ANIM_NAME>RUDDER_MMCLIVERY1</ANIM_NAME>
			<USE_INTEGRATED_TRIM>True</USE_INTEGRATED_TRIM>
		    </UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Spoilers_Template">
				<ANIM_NAME_LEFT>spoiler_ground_l</ANIM_NAME_LEFT>
				<ANIM_NAME_RIGHT>spoiler_ground_r</ANIM_NAME_RIGHT>
				<ANIM_LAG>25</ANIM_LAG>
				<MAX_VALUE>45</MAX_VALUE>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Spoilers_Template">
				<ANIM_EVENT_EFFECT_NAME>CAM_SPOILERS</ANIM_EVENT_EFFECT_NAME>
				<NORMALIZED_TIME>0.5</NORMALIZED_TIME>
				<DIRECTION>Both</DIRECTION>
				<ANIM_NAME_LEFT>spoiler_ground_1_l</ANIM_NAME_LEFT>
				<ANIM_NAME_RIGHT>spoiler_ground_1_r</ANIM_NAME_RIGHT>
				<MAX_VALUE>45</MAX_VALUE>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Spoilers_Template">
				<ANIM_NAME_LEFT>spoiler_ground_2_l</ANIM_NAME_LEFT>
				<ANIM_NAME_RIGHT>spoiler_ground_2_r</ANIM_NAME_RIGHT>
				<ANIM_LAG>25</ANIM_LAG>
				<MAX_VALUE>45</MAX_VALUE>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Spoilers_Template">
				<TYPE>SPEEDBRAKES_AND_GROUND</TYPE>
				<ANIM_NAME_LEFT>l_spoiler_key</ANIM_NAME_LEFT>
				<ANIM_NAME_RIGHT>r_spoiler_key</ANIM_NAME_RIGHT>
				<MAX_VALUE>45</MAX_VALUE>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Flaps_Template">
				<ANIM_NAME_LEFT>l_flap_percent_key</ANIM_NAME_LEFT>
				<ANIM_NAME_RIGHT>r_flap_percent_key</ANIM_NAME_RIGHT>
				<!-- ANIM_EVENTS -->
				<ANIM_EVENT_EFFECT_NAME_1>CAM_FLAPS01</ANIM_EVENT_EFFECT_NAME_1>
				<NORMALIZED_TIME_1>0.01</NORMALIZED_TIME_1>
				<DIRECTION_1>Both</DIRECTION_1>
				<ANIM_EVENT_EFFECT_NAME_2>CAM_FLAPS02</ANIM_EVENT_EFFECT_NAME_2>
				<NORMALIZED_TIME_2>0.15</NORMALIZED_TIME_2>
				<DIRECTION_2>Both</DIRECTION_2>
				<ANIM_EVENT_EFFECT_NAME_3>CAM_FLAPS03</ANIM_EVENT_EFFECT_NAME_3>
				<NORMALIZED_TIME_3>0.29</NORMALIZED_TIME_3>
				<DIRECTION_3>Both</DIRECTION_3>
				<ANIM_EVENT_EFFECT_NAME_4>CAM_FLAPS04</ANIM_EVENT_EFFECT_NAME_4>
				<NORMALIZED_TIME_4>0.43</NORMALIZED_TIME_4>
				<DIRECTION_4>Both</DIRECTION_4>
				<ANIM_EVENT_EFFECT_NAME_5>CAM_FLAPS05</ANIM_EVENT_EFFECT_NAME_5>
				<NORMALIZED_TIME_5>0.58</NORMALIZED_TIME_5>
				<DIRECTION_5>Both</DIRECTION_5>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Flaperons_Template">
				<ANIM_NAME_LEFT>l_flaperon_percent_key</ANIM_NAME_LEFT>
				<ANIM_NAME_RIGHT>r_flaperon_percent_key</ANIM_NAME_RIGHT>
			</UseTemplate>
			<UseTemplate Name="ASOBO_HANDLING_Slats_Template">
				<ANIM_NAME_LEFT>l_slats</ANIM_NAME_LEFT>
				<ANIM_NAME_RIGHT>r_slats</ANIM_NAME_RIGHT>
			</UseTemplate>
		</Component>
		<Component ID="WipersLeft">
			<UseTemplate Name="ASOBO_HANDLING_Wipers_Template">
				<ANIM_NAME>HANDLING_Wipers_left</ANIM_NAME>
				<CIRCUIT_ID_WIPERS>111</CIRCUIT_ID_WIPERS>
			</UseTemplate>
		</Component>
		<Component ID="WipersRight">
			<UseTemplate Name="ASOBO_HANDLING_Wipers_Template">
				<ANIM_NAME>HANDLING_Wipers_right</ANIM_NAME>
				<CIRCUIT_ID_WIPERS>121</CIRCUIT_ID_WIPERS>
			</UseTemplate>
		</Component>
		<Component ID="ENGINE">
			<DefaultTemplateParameters>
				<STILL_NODE_ID_COUNT>2</STILL_NODE_ID_COUNT>
			</DefaultTemplateParameters>
			<UseTemplate Name="ASOBO_ENGINE_Turbine_Template">
				<ID>2</ID>
				<ANIM_NODE_ID>N1_1_anim</ANIM_NODE_ID>
				<ANIM_NAME>N1_1_anim</ANIM_NAME>
				<STILL_NODE_ID>PROP_1_STILL_LEFT</STILL_NODE_ID>
				<STILL_2_NODE_ID>PROP_1_STILL_FROST</STILL_2_NODE_ID>
				<SLOW_NODE_ID>PROP_1_SLOW_LEFT</SLOW_NODE_ID>
				<BLURRED_NODE_ID>PROP_1_BLURRED_LEFT</BLURRED_NODE_ID>
			</UseTemplate>
			<UseTemplate Name="ASOBO_ENGINE_Turbine_Template">
				<ID>1</ID>
				<ANIM_NODE_ID>N1_2_anim</ANIM_NODE_ID>
				<ANIM_NAME>N1_2_anim</ANIM_NAME>
				<STILL_NODE_ID>PROP_2_STILL_LEFT</STILL_NODE_ID>
				<STILL_2_NODE_ID>PROP_2_STILL_FROST</STILL_2_NODE_ID>
				<SLOW_NODE_ID>PROP_2_SLOW_LEFT</SLOW_NODE_ID>
				<BLURRED_NODE_ID>PROP_2_BLURRED_LEFT</BLURRED_NODE_ID>
			</UseTemplate>
			<UseTemplate Name="ASOBO_ENGINE_Turbine_Template">
				<ID>3</ID>
				<ANIM_NODE_ID>N1_3_anim</ANIM_NODE_ID>
				<ANIM_NAME>N1_3_anim</ANIM_NAME>
				<STILL_NODE_ID>PROP_3_STILL_RIGHT</STILL_NODE_ID>
				<STILL_2_NODE_ID>PROP_3_STILL_FROST</STILL_2_NODE_ID>
				<SLOW_NODE_ID>PROP_3_SLOW_RIGHT</SLOW_NODE_ID>
				<BLURRED_NODE_ID>PROP_3_BLURRED_RIGHT</BLURRED_NODE_ID>
			</UseTemplate>
			<UseTemplate Name="ASOBO_ENGINE_Turbine_Template">
				<ID>4</ID>
				<ANIM_NODE_ID>N1_4_anim</ANIM_NODE_ID>
				<ANIM_NAME>N1_4_anim</ANIM_NAME>
				<STILL_NODE_ID>PROP_4_STILL_RIGHT</STILL_NODE_ID>
				<STILL_2_NODE_ID>PROP_4_STILL_FROST</STILL_2_NODE_ID>
				<SLOW_NODE_ID>PROP_4_SLOW_RIGHT</SLOW_NODE_ID>
				<BLURRED_NODE_ID>PROP_4_BLURRED_RIGHT</BLURRED_NODE_ID>
			</UseTemplate>
			<UseTemplate Name="ASOBO_ENGINE_Turbine_ReverseThrust_Template">
				<ID>1</ID>
				<ANIM_NAME>thrust_rev_1</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_ENGINE_Turbine_ReverseThrust_Template">
				<ID>2</ID>
				<ANIM_NAME>thrust_rev_2</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_ENGINE_Turbine_ReverseThrust_Template">
				<ID>3</ID>
				<ANIM_NAME>thrust_rev_3</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_ENGINE_Turbine_ReverseThrust_Template">
				<ID>4</ID>
				<ANIM_NAME>thrust_rev_4</ANIM_NAME>
			</UseTemplate>
		</Component>
		<Component ID="INTERACTIVE_POINTS">
			<UseTemplate Name="ASOBO_DOOR_InteractivePoint_Template">
				<ID>12</ID>
				<ANIM_NAME>door_cargo</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_DOOR_InteractivePoint_Template">
			    <ID>12</ID>
			<ANIM_NAME>CARGO_DOOR_MMCLIVERY</ANIM_NAME>
		    </UseTemplate>
			<UseTemplate Name="ASOBO_DOOR_InteractivePoint_Template">
				<ID>10</ID>
				<ANIM_NAME>door_passenger</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_DOOR_InteractivePoint_Template">
			    <ID>10</ID>
			<ANIM_NAME>PASSENGER_DOOR_FRONT_MMCLIVERY</ANIM_NAME>
		    </UseTemplate>
			<UseTemplate Name="ASOBO_DOOR_InteractivePoint_Template">
				<ID>1</ID>
				<ANIM_NAME>door_rear</ANIM_NAME>
			</UseTemplate>
			<UseTemplate Name="ASOBO_DOOR_InteractivePoint_Template">
			    <ID>1</ID>
			<ANIM_NAME>PASSENGER_DOOR_REAR_MMCLIVERY</ANIM_NAME>
		    </UseTemplate>
			<UseTemplate Name="ASOBO_FuelHose_InteractivePoint_Template">
				<ID>14</ID>
				<NODE_ID>GROUND_FUELPIPE</NODE_ID>
			</UseTemplate>
			<UseTemplate Name="ASOBO_FuelHose_InteractivePoint_Template">
				<ID>15</ID>
				<NODE_ID>GROUND_GPUPIPE</NODE_ID>
			</UseTemplate>
		</Component>
		<Component ID="FX">
			<UseTemplate Name="ASOBO_747_8I_FX" />
		</Component>
	</Behaviors>
</ModelInfo>

